Battle for Vikeltia!
Technical Details
Project Type: Fourth Year group project at Dundalk Institute of Technology
Development Platform: UDK
Roles: Team Lead, Programmer, Sound Designer
Team Members
Ryan McCabe - Programmer, Sound Designer, Musician
Dmitrij Starcenko - 3D Modeller, Animator - http://dstarcenko.weebly.com/
Simon McDonnell - Team Lead, Programmer, Sound Designer - http://simonjmcdonnell.com
Brian Sylvester - Programmer
Project Type: Fourth Year group project at Dundalk Institute of Technology
Development Platform: UDK
Roles: Team Lead, Programmer, Sound Designer
Team Members
Ryan McCabe - Programmer, Sound Designer, Musician
Dmitrij Starcenko - 3D Modeller, Animator - http://dstarcenko.weebly.com/
Simon McDonnell - Team Lead, Programmer, Sound Designer - http://simonjmcdonnell.com
Brian Sylvester - Programmer
Overview
Battle for Vikeltia! is a game about swordfighting Vikings. Invite your friends and jump into the wartorn lands of Vikeltia. Try your hand at our intricate combat system, where skill and timing wins the fight, not special moves or bigger stats.
Take possession of the cursed skull in Blood Rush and laugh when your enemies grow weaker as you become stronger!
Storm a fortress in Arcane Assault! Use enemies scavenged remains to construct anti-magic bombs that will bring the heart of the enemy fortress crumbling down!
Battle for Vikeltia (BFV) is a team based multiplayer sword-fighting game developed for the PC using the Unreal Development Kit. It was made with no prior UDK experience for a college project over a period of four months.
In BFV two teams of players compete to destroy the opposing team’s base while defending their own. Combat consists of attacks of varying speed and power, a block, and a Molotov attack, all of which the player must use strategically in order to win.
I programmed many games systems, including the combat, the networking, the Molotov, and the team functionality. This was in addition to leading the team, utilising Scrum as the Scrum Master to help balance workflow, and designing and implementing sound effects. This project was very useful for teaching me greater project management, leadership, and game engine utilisation skills. I also learned a lot about the issues faced when developing a multiplayer game, with our game having been tested with up to 16 simultaneous players.
BFV went through a lot of iterations during development, including a complete change to the combat system as we realised that no one used the directional system that we previously had in place. We transitioned to a single block, varied attack speed and power system based on user feedback which really served to improve the game both in terms of enjoyment as well as ease of use. Further improvements could definitely be made, but the game is in Beta stage and is solid and enjoyable right now; besides which other commitments have called my attention away for the foreseeable future. Someday I may return to it, but for now Battle for Vikeltia has earned its rest.
For more information on this game please visit the project page on the DKIT mahara website: http://mahara1213.dkit.ie/view/view.php?id=11135
Battle for Vikeltia! is a game about swordfighting Vikings. Invite your friends and jump into the wartorn lands of Vikeltia. Try your hand at our intricate combat system, where skill and timing wins the fight, not special moves or bigger stats.
Take possession of the cursed skull in Blood Rush and laugh when your enemies grow weaker as you become stronger!
Storm a fortress in Arcane Assault! Use enemies scavenged remains to construct anti-magic bombs that will bring the heart of the enemy fortress crumbling down!
Battle for Vikeltia (BFV) is a team based multiplayer sword-fighting game developed for the PC using the Unreal Development Kit. It was made with no prior UDK experience for a college project over a period of four months.
In BFV two teams of players compete to destroy the opposing team’s base while defending their own. Combat consists of attacks of varying speed and power, a block, and a Molotov attack, all of which the player must use strategically in order to win.
I programmed many games systems, including the combat, the networking, the Molotov, and the team functionality. This was in addition to leading the team, utilising Scrum as the Scrum Master to help balance workflow, and designing and implementing sound effects. This project was very useful for teaching me greater project management, leadership, and game engine utilisation skills. I also learned a lot about the issues faced when developing a multiplayer game, with our game having been tested with up to 16 simultaneous players.
BFV went through a lot of iterations during development, including a complete change to the combat system as we realised that no one used the directional system that we previously had in place. We transitioned to a single block, varied attack speed and power system based on user feedback which really served to improve the game both in terms of enjoyment as well as ease of use. Further improvements could definitely be made, but the game is in Beta stage and is solid and enjoyable right now; besides which other commitments have called my attention away for the foreseeable future. Someday I may return to it, but for now Battle for Vikeltia has earned its rest.
For more information on this game please visit the project page on the DKIT mahara website: http://mahara1213.dkit.ie/view/view.php?id=11135